HOME Thumbnail Caching and the 4096 item limit (design flaw)
Thumbnail Caching and the 4096 item limit (design flaw)
Published by: cfz 2010-03-15
University of Tennessee | Office of Information Technology :: My testing has been very limited and informal, but the speedup is definitely there. The most desired electronic gift item for this holiday season is a plasma TV. http://oit.utk.edu/macvolplace/oldnews/200411.shtmlHOME
Just a quick question: I saw some discussion a while back about how XBMC handles the 4096 file-per-directory limit as it generates cached thumbnails. Some people with particularly large music collections were worried about this issue.
The solution proposed was to simply have XBMC cache each thumbnail to an alphabetized subdirectory, thus breaking collections up into 27 subdirectories and ostensibly avoiding such an issue.
Was this implemented at some point? It doesn't appear to have been, but I thought I'd ask.
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Error at Step 8 - Unable to install the core module Unable to activate :: The upper limit for this field is 2GB for TEXT and 1GB for NTEXT (unicode version) 1) There is a flaw in database design. The [GalleryLinkItem] table (g_linkitem? http://gallery.menalto.com/node/54600HOME
it was done to my pictures a long while back. (16 subdirs -- 0 thru 9, and a thru f, which correspond to the first letter of the cached thumb.) but it has not been ported to the music, video, or programs sections yet.
a cut file for each rom?
@Sleepy, I like your idea for a few of the roms I play, but, unless I have the wrong version of MAME. I can't get the .cut file to launch the specific rom. It launches MAME and the location is correct.
Would you post an example?
Heres mine:
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catalog.dat:: Melon Design do \npresent some fairly unique demos and \nthis is another in this with\nthe world by point and clicking\non items on the screen and \nmanipulating http://cd.textfiles.com/zoom2/catalog.datHOME
thas right. I used FlashFXP and PHP to generate the .cut files, and a lot of annoying work to put together box cover icons with proper filenames.
It's really really cool even if navigation is painfully slow. XBMC has the best homebrew GUI on the Xbox for navigation and selecting stuff, so I'd rather use it than emulator menus, plus it saves a step and makes the box more roommate/gf friendly :)
Is the caching in My Programs directly tied into the dbase?
1-extra step involved
2-less customizable
3-doesn't use the super-nice skinning engine
4-for some reason I end up doing things the harder way...
Cool cool. This is a low-priority set of features I am lobbying for, the eventual goal being to have the ability to have a nicely usable set of .cut files for my emulators. Presently this is possible but nearly un-useable if you have thumbnails for each .cut and many in one directory as navigation is extremely slow :(
yeah Xport and the guy who made the super-nice SNES emulator are the only ones who have implemented support for this at present. I will have to bug some of the other folks about it when I get some time in the coming months...
mame doesnt support the custom game params afaik - mostly xport's shit which does.
why don't you use the emulauncher created by blittan&co?